AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Ghana Q1 2022
A look into the performance of the top 5 superhero games on a unified platform in Ghana during the first quarter of 2022, highlighting key metrics such as downloads, revenue, and active users.
In the first quarter of 2022, the top 5 superhero games in Ghana showed varied performance across key metrics. Let's dive into the specifics for each game, with insights powered by Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in its weekly revenue, peaking at around $223 in the final week of December and gradually declining to $44 by the end of March. Weekly downloads saw a notable increase mid-quarter, reaching 474 in the week of February 7. Active users showed a downward trend, starting from 1.8K at the end of December and falling to 1.3K by the end of March.
MARVEL Future Fight by Netmarble Corporation saw a peak in weekly revenue at $108 in the week of March 21, with earlier fluctuations between $24 and $102. Downloads peaked at 5.9K in the first week of January, then steadily decreased to around 444 by the end of March. Active users peaked at 10.5K in the first week of January, then gradually declined to 6.6K by the end of the quarter.
Injustice 2 from Warner Bros. showed variable weekly revenue, peaking at $161 in the week of January 10 and then fluctuating around lower values for the rest of the quarter. Downloads experienced slight ups and downs, peaking at 265 in the week of January 31. Active users saw a rise from 637 in the first week of January to 764 by the end of the month, then slightly fluctuated around 600-700 for the remainder of the quarter.
Legendary: Game of Heroes by PerBlue Entertainment, Inc. had modest revenue figures, peaking at $17 in the week of January 31. Downloads were minimal at the start but saw a brief increase, peaking at 88 in the week of March 7. Active users reached a peak of 58 in the same week before declining to 28 by the end of March.
MARVEL Future Revolution, also from Netmarble Corporation, experienced a peak in weekly revenue at $34 in the final week of December, followed by a sharp decline and minor fluctuations around lower values. Downloads showed a steady trend, peaking at 190 in the last week of December and then stabilizing around 70-100 throughout the quarter. Active users declined from 528 in the first week of January to around 290 by the end of March.
For more detailed insights, visit Sensor Tower's platform.